P9
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// code.9leap.net default template // based on enchant.js v0.7.1 enchant(); window.onload = function(){ var game = new Core(320, 320); game.fps = 30; game.preload("chara1.png"); game.onload = function(){ bear = new Sprite(32, 32); bear.image = game.assets["chara1.png"]; game.rootScene.addChild(bear); }; game.start(); }; |
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// code.9leap.net default template // based on enchant.js v0.7.1 enchant(); window.onload = function(){ var game = new Core(320, 320); game.fps = 30; game.preload("chara1.png"); game.onload = function(){ bear = new Sprite(32, 32); bear.image = game.assets["chara1.png"]; bear.frame = 5; game.rootScene.addChild(bear); }; game.start(); }; |
P12
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// code.9leap.net default template // based on enchant.js v0.7.1 enchant(); window.onload = function(){ var game = new Core(320, 320); game.fps = 30; game.preload("chara1.png"); game.onload = function(){ bear = new Sprite(32, 32); bear.image = game.assets["chara1.png"]; bear.frame = 5; bear.x = 0; bear.y = 100; game.rootScene.addChild(bear); }; game.start(); }; |
P14
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// code.9leap.net default template // based on enchant.js v0.7.1 enchant(); window.onload = function(){ var game = new Core(320, 320); game.fps = 30; game.preload("chara1.png"); game.onload = function(){ bear = new Sprite(32, 32); bear.image = game.assets["chara1.png"]; bear.frame = 5; bear.x = 0; bear.y = 100; game.rootScene.addChild(bear); bear.addEventListener('enterframe', function() { this.x += 1; }); }; game.start(); }; |
P15
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enchant(); window.onload = function(){ var game = new Core(320, 320); game.fps = 15; game.preload("chara1.png"); game.onload = function(){ bear = new Sprite(32, 32); bear.image = game.assets["chara1.png"]; bear.frame = 5; bear.x = 0; bear.y = 100; game.rootScene.addChild(bear); }; game.start(); }; |
P18
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enchant(); window.onload = function(){ var game = new Core(320, 320); game.fps = 30; game.preload("chara1.png"); game.onload = function(){ bear = new Sprite(32, 32); bear.image = game.assets["chara1.png"]; bear.frame = 6; game.rootScene.addChild(bear); bear.addEventListener(‘enterframe', function() { this.x += 1; }); }; game.start(); }; |
P22
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enchant(); window.onload = function(){ var game = new Core(320, 320); game.fps = 8; game.preload("chara1.png"); game.onload = function(){ bear = new Sprite(32, 32); bear.image = game.assets["chara1.png"]; bear.frame = 0; game.rootScene.addChild(bear); bear.addEventListener(‘enterframe', function() { this.x += 1; this.frame = this.age%2+1; }); }; game.start(); }; |